Why is past in flames good




















Report Abuse. I recently got my hands on two of these little beauties, and I couldn't be happier. So, after a while of messing around with this, I can say that there are a lot of instances where I'd use this over Yawgmoth's Will. This is easier to abuse via self-mill due to flashback, and being able to keep a chain going after casting it.

Of course, 1 on 1, will is a lot better, but this works surprisingly nicely in multiples where will doesn't. This card has the feel of breaking the game wide open, while not being as balls-out ridiculous as the will. I guess I can do a point by point. Past in Flames: Very resilient Works in multiples Works multiple times Can get back most of what it needs to Straight f Worth repeating. So it's not as strong as one of the most common candidates for the Tenth member of the Power Nine.

It's still going to give you some of the most Powerful Turns you can have in Magic. I love this. It's very powerful and very fun. Storm decks are going to have fun with this. Fixed YawgWin! Try not to let any key cards touch the graveyard as they often have Surgical Extraction as a bullet.

Zoo: Plans for the Zoo matchup depend a lot on their build. Game one you are simply in a race. Try to prevent them from killing you on turn four and try to kill them on turn four. While cutting card draw is annoying, every other card in the deck is more important, and the post board games go long enough that you still should be able to draw your combo. Twin: Against Twin, patience is a virtue.

Like a lot of combo mirrors, the person who blinks first often loses. Just like teachings, cutting a Mountain is reasonable since your life is largely irrelevant.

Again, the extra Reefs allow you to play the waiting game better. Affinity: Game one is a pure race. This means you often lose game one, especially when you lose the die roll. The two above principles are why I like the Past deck so much. It really feels like it has a solid plan against any type of deck.

Fortunately, we are well set up to battle this card. We have ten fetchlands. We also have two of each dual land, which gives us resilience in a longer game. There is often tempo lost in the process. The first step to battling these cards is staying up to date on current decklists so that you have an idea of whether the opponent is going to bring them in against us. If our opponent is lulled into a sense of security we can untap and go off. They pretty much need to leave 1 mana up for this card, which really slows their development.

We are also really set up to fight this card after sideboard. This deck mulligans better than most of the decks in the format. There is a lot of redundancy and selection, so most hands with enough mana are keepers. The only hands I always throw back are the hands that need 1 more mana to do something. This is a hand that could easily fool you.

Throw it back! In Legacy, there are tons of decks, and tons of variations of each deck. In general, this deck is pretty easy to sideboard with. Most opponents are going to be better suited at interacting with us post sideboard, and I want to increase my threat density if possible.

I like to bring it in against decks that are disruption heavy and threat light. The deck is fast, reliable, and resilient. They can go really, really long, and are often really grindy and interactive. They are high pressure, and require a lot of tough decisions. You have a good start to playing this new broken deck from this article, but nothing prepares like practice. The deck requires a lot of technical plays that are made easier by experience, so I recommend doing some goldfishing and live testing before taking it to the battleground.

Good luck and have fun! Skip to content. There is a short list in Magic. The challenge: Win the JSS qualifier. You have 8 hours- GO! My first critical mass combo deck! First you need to clear your mind. Got it? NOW take a look. Mulliganning This deck mulligans better than most of the decks in the format. The Sideboard In Legacy, there are tons of decks, and tons of variations of each deck.

About The Author. Travis Woo Travis Woo is one of the premier deckbuilders in Magic. Through Travis's stream in concert with his viewers, he continues to produce exciting decks for competitive and casual players alike, and his passion for the game pervades his work.



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